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Matt Frederick

3D Character Artist

Email: mfrederick.art@gmail.com

 

Professional Experience

MunkyFun Inc - San Francisco, CA  (July 2014 - March 2017)
-Senior 3D Artist

  • Modeled and textured 3D assets including: characters, props, vehicles, and environments
  • Developed texture and procedural material pipelines that fit within the constraints of mobile development
  • Worked with graphics programmers to develop efficient but powerful shaders that scale well for a wide range of devices
  • Created guidelines and work-flow examples for outsourced artist work
  • Worked with the engineering department to manage and maintain asset, lighting, and shader performance
  • Explored visual development  
  • Shipped multiple titles and helped to support live products

MunkyFun Inc - San Francisco, CA (October 2012 - July 2014)
-3D Artist

  • Modeled and textured 3D assets including: characters, props, vehicles, and environments
  • Integrated assets into a custom engine
  • Helped integrate physically based rendering into a mobile engine

343 Industries - Kirkland, WA (April 2012 - August 2012)
-3D Artist

  • Created, edited, and prepared 3D art assets for franchise themed consumer products
  • Provided critiques and paint-overs for outsourced artwork
  • Sculpted stylized characters for 3D printed toys and figurines
  • Created packaging art
  • Chose pantone colors and created color layout guides
  • Worked closely with both the 343 art team and Halo franchise team to maintain quality and accuracy

Arkitek Studios - Seattle, WA (May 2011 - July 2011)
-3D Production Artist

  • Modeled, rigged, textured, lit, rendered, and composited medical and scientific cinematics
  • Worked closely with a variety of clients to bring their vision to life
  • Created particle systems and materials 
  • Created procedural animations 

Education

Digipen Institute of Technology - Redmond, WA  (Class of 2012)

Bachelor of Fine Arts in Digital Art and Animation